For years there’s been a Google arcade game “Atari Breakout” which was available on google search as an Easter Egg. Here’s everything you need to know about attari breakout game on Google.
Atari breakout game a Google’ Easter Egg
Atari’s breakout game was released in 1976, but the Google added it to its search engine in 2013 to celebrate this game’s 37th anniversary.
Google Atari Breakout game was an entertaining move from the typical Google Search experience. The coloured bricks are the only variation between the Google’s Atari breakout and original Atari breakout game.
How to find Atari breakout Google Easter Egg?
Most of Google Search’s Easter eggs can be found easily. You can find them just by searching the correct words in the google search bar.
For the Video game of Atari breakout, the method to find it is somehow the same, but finding and playing the Google’s breakout version requires a little more effort. The keyword you’ll need to search is “Atari Breakout,” or simply “Breakout” will also work. This standard search will return the default set of, which includes links to websites and other resources.
This Google Breakout Easter egg will not load itself. You have to use the lucky search feature, and the same will be applied in case for Google Search Images. However, in image search, you will get lots of pictures of related to this game.
Furthermore, because the Chrome version for mobile doesn’t have an “I’m feeling lucky” button, users will be able to play this video game only by searching the usual keyword of the Atari game on mobile version of Chrome and then by clicking on the first search result of result set fetched by Google
How to achieve highest score in Breakout?
In original Breakout game, the possible highest score a user can achieve is 896. This score can be achieved If a player breaks all the bricks of two screens, worth 448 points each.
Because there are only 2 screens of bricks are provided to the player, once the player breaks all the bricks on the second screen, the ball in play keeps bouncing harmlessly off empty walls until the player resumes the game. However, more than 896 points can be achieved in this game by playing the game in two-player mode.
In two-player mode, if “Player One” completes the first screen on his third and final ball, then the second screen of “Player One” is transferred to “Player Two” as a third screen, if Player Two can keep the third ball in play and break all the bricks of third screen he can score maximum of 1,344 points. The game will be over, after the third screen goes away.
One more point to be a successful Atari breakout player is that you have to keep a close eye on the ball and by keeping hitting the ball in the middle of the paddle the majority of the time. As this technique gives you more control over the ball. Another tip to become a good breakout player is to try to shoot the ball through the middle of the bricks and create a space between the bricks column through which the ball can go upper side of brick’s layers and bounce through the brick formation. When the ball bounces off above the bricks, it breaks several bricks in single shot resulting in a much higher score.
Functions of Atari breakout game
This game begins with a black screen having colourful rows of bricks on it, a ball and a paddle. Each row of has four colours bricks Orange, Red, Green, and Yellow. The Players have to move the paddle back and forth horizontally and hitting the bricks with the ball. The Player will lose their turn if he misses the ball’s rebound with the paddle.
Each player gets three turns to clear two brick-filled screens means he get 3 balls to break the bricks. Players earn different point for breaking different coloured brick. Each yellow brick break gives the player one point, green brick give three points, while each orange brick gives five, and the highest 7 point a player can get by breaking a red brick. After 4 hits and 12 hits, the Ball speed will increase.
History of attari Breakout Video game
Breakout is a different game which is inspired by the Pong game, which came out four years earlier than Atari’s Breakout Game. It is not an intellectually simulating or graphically perfect game by today’s standards. The current Atari breakout game is a counterpart of a hoop and a stick.
When on May 13, 1976, the Atari Breakout was first released, by Atari inc. It quickly came in the discussion among the huge number of people and was an instantaneous hit.
Stephen Gary Wozniak, Whose nickname was “Woz”, was the developer of the breakout game. Wozniak was a computer programmer at that time. Although, it was not his idea of the breakout game. The people responsible for the idea and the concept of the Atari breakout game were Steve Bristow and Nolan Bushnell.
Pong Game
Pong from which the idea of this breakout game came out had one major flaw that it required a human opponent to play.
Nolan Bushnell, Pong’s designer changed the game bat-and-ball basis in a few simple but significant ways. What he did is that he rotated the pong’s playing field 90 degrees and replaced the second player’s paddle with eight rows of bricks. He built a single-player version of Pong with enough challenge. To give the public a reason to play it over and over again, he incorporates a scoring system in which player can score points on breaking each coloured brick.
In Jpana, Namco launched the arcade game.
Rather than a monochrome screen with a colourful overlay, an Atari VCS port with colour graphics was produced in 1978. Attari’s breakout game was one of the most important step in the growth of the videogames industry.
In 976, Tomohiro Nishikado’s also design Space Invaders game, which was directly influenced by the atari breakout game. Space Invaders is essentially a Breakout game where player shoots the moving bricks, as Nishikado revealed this in later interviews.
Atari 2600
Brad Stewart was the person who converted the original arcade version of the Breakout game to the Atari 2600.
With five turns instead of three and six rows of bricks, the Atari breakout game debuted in 1978. In the Breakthru variation, the ball does not bounce off the bricks. Instead, it travels through the bricks until it reaches the wall. This concept was originated from Atari and used alongside the Breakout Game to describe gameplay. Specially in making clones and remakes
Did Atari Breakout really influence Modern day’s giants?
The answer of this question is simple, yes. Breakout had a direct influence on Wozniak’s Apple II computer design. In an interview, Wozniak said that “Because I built Breakout for Atari, that’s why a lot of Apple II features went in. I did it in hardware. Now I wanted to do it in software “. He designed colour graphics circuitry, added sound and game paddle support, and used graphics instructions in Integer BASIC to create Brick Out, a software version of his hardware game.
In 1984 he gave the statement that “All of the game elements were there so that i could demonstrate my familiarity with the game Breakout at the Homebrew Computer Club”.
When I created the Breakout game, which I wrote in BASIC, those was one of the most satisfying days of my entire life. To me, it was a crucial step. I knew, after building hardware arcade games the ability to program arcade games in BASIC would revolutionize the whole world.
Conclusion
Atari’s breakout game is a work of art and a smash hit.
Breakout game has a great history. In its creation, Great minds were involved. Atari Breakout is the one of the most significant inventions in the video game in the gaming industry. In Steve Jobs’s rise, Breakout game is also a one of the factors that aided, as he was offered a role in the game’s design. Before this, Jobs was just a technician at Atari inc., but after this, he made nearly $1,000.
This Atari’s Breakout game filled all of the loop holes and gaps left by the Pong game, This was a most enjoyable and exciting video game at that time. As a result, Breakout became a sensation for gaming world. It was so popular, that Google decided to include this game as an Google Easter Egg in Image Search on its 37th anniversary. This game was not just a simple but exciting game, It was Tomohiro Nishikado’s blockbuster and a masterpiece that became an inspiration for APPLE II.